jMonkeyEngine is a modern developer friendly game engine written primarily in Java.
Its minimalistic and code first approach makes it perfect for developers who want the support of a game engine while retaining full control over their code with the ability to extend and adapt the engine to their workflow.




Skullstone powered by jMonkeyEngine

Skullstone – a retro styled grid-based dungeon crawler RPG inspired by the good old titles such as Dungeon Master, Stonekeep, Eye of Beholder and many other classics. In a few words – a party of …
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INTERVIEW

Sgold interviews Adi Barda

stephengold When, where, and how did you first become aware of JMonkeyEngine? What got you interested in using it? SceneMax3D Back in 2018, I decided to create a 3-D animation development environment that would run on Android devices. I went looking for a 3-D Java library that could be used in Android applications, and JME was the only one I found that had a “code first” approach. … Read More...

Sgold interviews Daniel Perano

stephengold Thank you for agreeing to be interviewed. First question: Do you remember when you first encountered JMonkeyEngine? What was your first impression? danielperano I started learning jME back in the 3.0 days, as I recall, and I was impressed with the features it offered. The scene-graph control and appstate design made a lot of sense to me — … Read More...

Sgold interviews Jayfella

stephengold Thank you for agreeing to be interviewed. First question: When did you first hear about JMonkeyEngine? jayfella Way back in 2014, after a long period of developing desktop applications, servers, and minecraft plugins, I decided to look into writing games. At that time I was more into C#, but XNA was a sinking ship, so looked at alternatives. … Read More...
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