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       <dc:date>2012-05-18T07:58:54+00:00</dc:date>
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        <dc:date>2012-05-17T18:21:04+00:00</dc:date>
        <dc:creator>zathras</dc:creator>
        <title>jme3:advanced:nifty_gui_best_practices</title>
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        <description>This page is a short list of best practices that you should know of when starting to use Nifty GUI. The JME3 tutorials focus on JME3-Nifty integration related details. You will find more features in the Nifty GUI Manual.


	*  Nifty GUI Concepts
	*  Nifty GUI Best Practices
	*  Nifty GUI XML Layout or Nifty GUI Java Layout
	*  Nifty GUI Overlay or Nifty GUI Projection
	*  Nifty GUI Java Interaction</description>
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        <dc:date>2012-05-14T15:56:07+00:00</dc:date>
        <dc:creator>normen</dc:creator>
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        <description>Troubleshooting jMonkeyEngine3 SDK

Specifying the JDK location


You should install the JDK (the one from Oracle, not OpenJDK) first, and then the jMonkey SDK. If jMonkeyEngine SDK cannot find a valid JDK although you have it installed, then you have to specify the location manually.</description>
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        <dc:date>2012-05-10T11:31:01+00:00</dc:date>
        <dc:creator>normen</dc:creator>
        <title>documentation</title>
        <link>http://jmonkeyengine.org/wiki/doku.php/documentation?rev=1336649461&amp;do=diff</link>
        <description>You are a Java developer who wants to write 3D games that run on Windows, Mac, Linux, the web, and Android platform? Then you have come to the right place. The jMonkeyEngine framework (jME) is a high-performance, 3D scenegraph-based graphics API with state-of-the-art features.</description>
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        <dc:date>2012-05-03T23:50:43+00:00</dc:date>
        <dc:creator>normen</dc:creator>
        <title>sdk:asset_packs</title>
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        <description>AssetPacks are a way to package jME3 compatible assets like models, textures, sounds and whole scenes into a package that contains publisher info, license info, descriptions etc. for all of the assets. An AssetPack basically consists of an assetpack.xml file that describes the content and an assets folder that contains the content. The integrated browser in the jMonkeyEngine SDK allows you to add the assets of installed AssetPacks to any project you are doing.</description>
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        <dc:date>2012-04-25T21:33:14+00:00</dc:date>
        <dc:creator>normen</dc:creator>
        <title>jme3:build_jme3_sources_with_netbeans</title>
        <link>http://jmonkeyengine.org/wiki/doku.php/jme3:build_jme3_sources_with_netbeans?rev=1335389594&amp;do=diff</link>
        <description>You are welcome to try out the new jME3, and contribute patches and features! This document shows how to download, set up, build, and run the latest development version from the sources. (As of Spring 2010, we are in alpha.) These instructions work in NetBeans IDE 6 or better.</description>
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        <dc:date>2012-04-17T16:02:11+00:00</dc:date>
        <dc:creator>normen</dc:creator>
        <title>jme3:setting_up_jme3_in_eclipse</title>
        <link>http://jmonkeyengine.org/wiki/doku.php/jme3:setting_up_jme3_in_eclipse?rev=1334678531&amp;do=diff</link>
        <description>For development with the jMonkeyEngine 3, we recommend to use the jMonkeyEngine SDK.

Alternatively, you can use your favorite IDE: In this tutorial we show how to download and set up the latest nightly build of the jMonkeyEngine 3 for use with the Eclipse IDE. Instructions for NetBeans IDE are also available.</description>
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        <dc:date>2012-04-15T15:51:24+00:00</dc:date>
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        <description>Even if you cannot contribute patches and plugins, you can still help a lot by reporting bugs and helping us improve existing features.

To file a bug report, you must have a google account. If that’s something you are strongly opposed to, you may file a report by posting in our   contribution depot for jME3, or  here for jME2. We do highly prefer the GoogleCode issue tracker though.</description>
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