Models: Blender .blend
Models: Ogre Mesh .
XML, Ogre .DotScene
Models: Wavefront .OBJ, .MTL
Textures: .DDS, .HDR, .PFM, .TGA, .
JPG, .
PNG, .
GIF, .DXT1/.DXT3/.DXT5.
Font: Bitmap fonts
Audio: WAV and OGG (OpenAL, Ogg Vorbis)
jME3 binary files (models and scenes): .j3o
jME3 materials: .j3m
jME3 material definitions: .j3md
GLSL
Shader libraries
Shader permutations
Per-pixel lighting
Multi-pass lighting
Phong Lighting
Diffuse Map
Alpha Map
Glow Map
Bump Map
Specular Map
Parallax Map
Tangent shading
Reflection
Particles: Smoke, fire, explosions, etc
Post processing / 2D Filter Effects
Application States and Controls to implement game logic
Cinematics and motion paths
Camera System
Normal or parallel view
Multiple views
Swing canvas (e.g. for Applets)
Input handling