The jME Game Development Environment (GDE for short) based on the NetBeans Platform.
When someone says “terrain system” it can mean many things. Flat terrain, run-time generated terrain, spherical worlds, infinite terrain, terrain editor, textures… All of these have many similarities but also have […]
SpiderMonkey is a high performance Java networking engine. It is efficient, yet simple to use. Setting up a client/server mechanism requires no more than basic Java knowledge. The same goes for sending and […]
An open-source collaborative city building framework http://www.youtube.com/watch?v=Lq9NDUk6_VA
Nifty GUI is a Java Library that supports the building of interactive user interfaces for games or similar applications. It utilizes LWJGL for OpenGL rendering. The configuration of the GUI is stored in XML files […]
NeoTextureEditor is a node-based procedural texture generator and editor. Its available as a jMonkeyPlatform plugin and Texture/Material loader for jME3.
NeoTextureEditor Homepage
A 3-d Constraint-based multibody physics engine written in Java, aimed at real-time capabilities. The user can setup and simulate physical configurations, by calling API functions to specify geometries, joints, […]
Open Game Finder will give game programmers a tool to allow players to locate other players for multiplayer games. Both the server and the client make use of a plugable framework and as such are fully extendible. […]
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