No, there is currently no debug view. I cant imagine that making a single MeshCollisionShape (not a compound shape) of a geometry in the loaded spatial did not work properly. Did you really try without the ShapeFactory? Post the model and I will see what I can do.
Edit:
This code in the Q3 test works just fine:
gameLevel = (Spatial) assetManager.loadAsset(key);
gameLevel.setLocalScale(0.1f);
CompoundCollisionShape levelShape = CollisionShapeFactory.createMeshCompoundShape((Node) gameLevel);
PhysicsNode levelNode = new PhysicsNode(gameLevel, levelShape, 0);
And the final thing: I hope your models are not using Mesh shapes as well? Then they will not collide with other mesh shapes anyway.