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	<title>jMonkeyEngine.org | Troubleshooting - Physics | Group Activity</title>
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	<description>Troubleshooting - Physics - Group Activity Feed</description>
	<pubDate>Wed, 08 Feb 2012 05:55:52 +0000</pubDate>
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162444</guid>
				<title>risingstar64 replied to the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162444</link>
				<pubDate>Wed, 08 Feb 2012 01:15:59 +0000</pubDate>

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					<![CDATA[
						<a href="http://jmonkeyengine.org/members/risingstar64/" title="risingstar64">risingstar64</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> thanks for the tip. the debug shows that the scene mesh is normal, but the ghostControl still acts as though testing for collisions with a big box with length (length of the scenemodel) by width (width of the [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162442</guid>
				<title>normen replied to the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162442</link>
				<pubDate>Wed, 08 Feb 2012 00:43:46 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/normen/" title="normen">normen</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> There is no bounds, there is only collision shapes. Use physicsSpace.enableDebug(assetManager) to see them.
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162440</guid>
				<title>risingstar64 replied to the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162440</link>
				<pubDate>Wed, 08 Feb 2012 00:39:19 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/risingstar64/" title="risingstar64">risingstar64</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> if that's the case there must be a problem with the boundaries of the scene with which the ghostcontrol is colliding. I'm almost positive the ghostcontrol is checking for a collision with the scene's [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162437</guid>
				<title>normen replied to the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162437</link>
				<pubDate>Wed, 08 Feb 2012 00:24:11 +0000</pubDate>

				<description>
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						<a href="http://jmonkeyengine.org/members/normen/" title="normen">normen</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> This definitely works, I tried it to create a more flexible character control in a prototype.
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162436</guid>
				<title>risingstar64 replied to the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162436</link>
				<pubDate>Wed, 08 Feb 2012 00:17:50 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/risingstar64/" title="risingstar64">risingstar64</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> my intention when adding that local vector was simply to test something out. thanks for the heads up though; I'll remove it now since it no longer serves any purpose.
I also took your advice and set the [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162433</guid>
				<title>normen replied to the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162433</link>
				<pubDate>Tue, 07 Feb 2012 23:39:38 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/normen/" title="normen">normen</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> Do you use native bullet? Its not working 100% yet. Also do you add the GhostControl to the player spatial?
Edit: I just see you don't but move the spatial manually. Note that overlappingObjects is only [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162431</guid>
				<title>risingstar64 replied to the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162431</link>
				<pubDate>Tue, 07 Feb 2012 23:34:59 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/risingstar64/" title="risingstar64">risingstar64</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> I attempted to create a second ghostControl to follow the player and record collisions, but this doesn't seem to be working quite right.
No matter where I moved the player, the ghostcontrol would read off 2 [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162421</guid>
				<title>normen replied to the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162421</link>
				<pubDate>Tue, 07 Feb 2012 22:57:40 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/normen/" title="normen">normen</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> The character is actually a ghostObject and a kinematic rigid body and does its own penetration checks. So doing this yourself should not be a big issue. Note that you mix two different collision systems when you [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162418</guid>
				<title>risingstar64 replied to the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162418</link>
				<pubDate>Tue, 07 Feb 2012 22:52:30 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/risingstar64/" title="risingstar64">risingstar64</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> Thanks for the fast reply! I thought that might be the case, so I attempted to write my own basic physics, but couldn't seem to get proper collision detection. I tried two methods, neither of which worked [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162416</guid>
				<title>normen replied to the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/#post-162416</link>
				<pubDate>Tue, 07 Feb 2012 22:40:18 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/normen/" title="normen">normen</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> I suppose you are using the character? Note that it doesn't have "normal physics" but its own simple physics simulation. So you can't really avoid this as the character is actually off the ground and falling. [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/</guid>
				<title>risingstar64 started the forum topic player/rigid body unable to jump when walking down a slope in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/</link>
				<pubDate>Tue, 07 Feb 2012 22:31:08 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/risingstar64/" title="risingstar64">risingstar64</a> started the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/playerrigid-body-unable-to-jump-when-walking-down-a-slope/">player/rigid body unable to jump when walking down a slope</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> Hey guys. I'm new to the JMonkey Engine, but pretty experienced with Java and game development. I installed JME3 beta along with the sdk and have read through and tested the 'official' tutorials. I like the [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/building-bullet-native-on-windows-%e2%80%93-oh-no/?topic_page=2#post-162121</guid>
				<title>normen replied to the forum topic Building bullet-native on Windows – oh, no! in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/building-bullet-native-on-windows-%e2%80%93-oh-no/?topic_page=2#post-162121</link>
				<pubDate>Sun, 05 Feb 2012 14:13:03 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/normen/" title="normen">normen</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/building-bullet-native-on-windows-%e2%80%93-oh-no">Building bullet-native on Windows – oh, no!</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> <blockquote><cite><a href='http://jmonkeyengine.org/members/monkey_scratches_head/' rel='nofollow'></a><a href='http://jmonkeyengine.org/members/monkey_scratches_head/' rel='nofollow'>@monkey_scratches_head</a> said:</cite>
Happy days ...solved the above problem.

Turns out the problem was at the linking phase (after the object file were created), caused by copies of the *.a files from another compiler [&hellip;]</blockquote>
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/building-bullet-native-on-windows-%e2%80%93-oh-no/#post-162120</guid>
				<title>monkey_scratches_head replied to the forum topic Building bullet-native on Windows – oh, no! in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/building-bullet-native-on-windows-%e2%80%93-oh-no/#post-162120</link>
				<pubDate>Sun, 05 Feb 2012 13:59:11 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/monkey_scratches_head/" title="monkey_scratches_head">monkey_scratches_head</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/building-bullet-native-on-windows-%e2%80%93-oh-no/">Building bullet-native on Windows – oh, no!</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> Happy days ...solved the above problem.

Turns out the problem was at the linking phase (after the object file were created), caused by copies of the *.a files from another compiler that are copied into [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/#post-162106</guid>
				<title>whodunit replied to the forum topic Picking terrain with the mouse in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/#post-162106</link>
				<pubDate>Sun, 05 Feb 2012 10:16:33 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/whodunit/" title="whodunit">whodunit</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/">Picking terrain with the mouse</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> Yes, it was the subtraction of click3d twice that was doing it. Thank you!
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/#post-162096</guid>
				<title>thetoucher replied to the forum topic Picking terrain with the mouse in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/#post-162096</link>
				<pubDate>Sun, 05 Feb 2012 09:14:09 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/thetoucher/" title="thetoucher">thetoucher</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/">Picking terrain with the mouse</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> perhaps because you were subtracting click3d twice, and you were commenting out the second occurrence while commenting out the localize, I think the double subtraction was your issue.

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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/#post-162095</guid>
				<title>whodunit replied to the forum topic Picking terrain with the mouse in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/#post-162095</link>
				<pubDate>Sun, 05 Feb 2012 09:09:43 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/whodunit/" title="whodunit">whodunit</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/">Picking terrain with the mouse</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> Ah, that is a lot more readable and works to fix the problem, thanks :)

Is there a reason that the other code works on a Box-shaped Geometry without the normalization?
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/#post-162092</guid>
				<title>thetoucher replied to the forum topic Picking terrain with the mouse in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/#post-162092</link>
				<pubDate>Sun, 05 Feb 2012 07:29:02 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/thetoucher/" title="thetoucher">thetoucher</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse">Picking terrain with the mouse</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> your direction vector looks a bit funky, try using this ...


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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/</guid>
				<title>whodunit started the forum topic Picking terrain with the mouse in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/</link>
				<pubDate>Sun, 05 Feb 2012 02:18:25 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/whodunit/" title="whodunit">whodunit</a> started the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/picking-terrain-with-the-mouse/">Picking terrain with the mouse</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> When I try to pick terrain with my mouse, the further off-center that I get off of the chunk of terrain, the further off my mouse is from my 'mark'. 
The code I am using to try to attempt this: 


I am not [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/constant-30-fps-without-slowing-down-physics/#post-161982</guid>
				<title>Empire Phoenix replied to the forum topic Constant 30 fps without slowing down physics in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/constant-30-fps-without-slowing-down-physics/#post-161982</link>
				<pubDate>Sat, 04 Feb 2012 08:20:02 +0000</pubDate>

				<description>
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						<a href="http://jmonkeyengine.org/members/EmpirePhoenix/" title="Empire Phoenix">Empire Phoenix</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/constant-30-fps-without-slowing-down-physics/">Constant 30 fps without slowing down physics</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> Probably because when I tried last it was not that way, good that it changed then
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				<guid>http://jmonkeyengine.org/groups/physics/forum/topic/constant-30-fps-without-slowing-down-physics/#post-161961</guid>
				<title>normen replied to the forum topic Constant 30 fps without slowing down physics in the group Troubleshooting - Physics</title>
				<link>http://jmonkeyengine.org/groups/physics/forum/topic/constant-30-fps-without-slowing-down-physics/#post-161961</link>
				<pubDate>Fri, 03 Feb 2012 23:53:15 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/normen/" title="normen">normen</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/physics/forum/topic/constant-30-fps-without-slowing-down-physics/">Constant 30 fps without slowing down physics</a> in the group <a href="http://jmonkeyengine.org/groups/physics/">Troubleshooting - Physics</a> <a href='http://jmonkeyengine.org/members/EmpirePhoenix/' rel='nofollow'></a><a href='http://jmonkeyengine.org/members/EmpirePhoenix/' rel='nofollow'>@EmpirePhoenix</a>: I do not know why you say that all the time, the bullet natives come with the distribution, only windows 64bit is not supported at the moment.
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