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	<title>jMonkeyEngine.org | Troubleshooting - Graphics | Group Activity</title>
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	<link>http://jmonkeyengine.org/groups/graphics/activity/feed</link>
	<description>Troubleshooting - Graphics - Group Activity Feed</description>
	<pubDate>Wed, 08 Feb 2012 05:55:52 +0000</pubDate>
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162461</guid>
				<title>t0neg0d replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162461</link>
				<pubDate>Wed, 08 Feb 2012 04:20:09 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/t0neg0d/" title="t0neg0d">t0neg0d</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> <a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'></a><a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'>@pspeed</a> I meant storage qualifiers... or course.

Storage Qualifiers
Variable declarations may have at most one storage qualifier specified in front of the type.  These are
summarized as
Storage Qualifier [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162460</guid>
				<title>t0neg0d replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162460</link>
				<pubDate>Wed, 08 Feb 2012 03:59:13 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/t0neg0d/" title="t0neg0d">t0neg0d</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> <a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'></a><a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'>@pspeed</a> Oh... sorry.

I am updating the shader I am using to move  clouds.  At the moment, I determine the offset from the original clamp in the update loop and pass it in to move the texture.  However, it seems [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/text-background/?topic_page=2#post-162459</guid>
				<title>pspeed replied to the forum topic text background in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/text-background/?topic_page=2#post-162459</link>
				<pubDate>Wed, 08 Feb 2012 03:48:57 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/pspeed/" title="pspeed">pspeed</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/text-background/">text background</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> Which search box did you use?  The one at the very top is nearly useless.  The one that says \"Custom Google Search\" is the best one... that\'s the one I used.
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162458</guid>
				<title>pspeed replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162458</link>
				<pubDate>Wed, 08 Feb 2012 03:39:05 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/pspeed/" title="pspeed">pspeed</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> You can't, really.  Not without knowing the previous time and direction.

What I meant by "what are you trying to do?" is what overall effect are you trying to achieve... not the shader specific stuff.  What [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/text-background/?topic_page=2#post-162457</guid>
				<title>phantomliger11 replied to the forum topic text background in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/text-background/?topic_page=2#post-162457</link>
				<pubDate>Wed, 08 Feb 2012 03:35:49 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/phantomliger11/" title="phantomliger11">phantomliger11</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/text-background/">text background</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> i did the same and it didnt give me anything...o well

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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162456</guid>
				<title>t0neg0d replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162456</link>
				<pubDate>Wed, 08 Feb 2012 02:33:02 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/t0neg0d/" title="t0neg0d">t0neg0d</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> <a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'></a><a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'>@pspeed</a> I am starting to think this headache I have is making me temporarily retarded.

Basically what I would like to do is either:

1. get texCoord1 from the previous rendered frame.
OR
2. get texCoord1 [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162454</guid>
				<title>t0neg0d replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162454</link>
				<pubDate>Wed, 08 Feb 2012 02:27:45 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/t0neg0d/" title="t0neg0d">t0neg0d</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> <a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'></a><a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'>@pspeed</a> well... bad choice of words on reseting it to 0... cycle it I mean.
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162453</guid>
				<title>t0neg0d replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162453</link>
				<pubDate>Wed, 08 Feb 2012 02:25:09 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/t0neg0d/" title="t0neg0d">t0neg0d</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> Just switch direction from the current point.

And... very funny, I was just about to post that g_Time was the whole reason it was working in the first place... but you beat me to it.

Soo... how do I use in / [&hellip;]
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					<item>
				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162452</guid>
				<title>pspeed replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162452</link>
				<pubDate>Wed, 08 Feb 2012 01:58:44 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/pspeed/" title="pspeed">pspeed</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> g_Time ever increases.  It is time.  g_tpf (I think is what it is called) will be the time of the last frame but is useless in a shader because there is not accumulation.

Imaginge if you were running at 60 FPS [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162451</guid>
				<title>t0neg0d replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162451</link>
				<pubDate>Wed, 08 Feb 2012 01:53:21 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/t0neg0d/" title="t0neg0d">t0neg0d</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> <a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'></a><a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'>@pspeed</a> I was under the assumption the g_Time was the time the shader took to render a frame (pass, whatever).  Either way, I can fix that... but will it effect the issue I am seeing?  I would think it would [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162450</guid>
				<title>pspeed replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162450</link>
				<pubDate>Wed, 08 Feb 2012 01:47:47 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/pspeed/" title="pspeed">pspeed</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> <blockquote><cite><a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'></a><a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'>@pspeed</a> said:</cite>
And by the way... if you have wrap mode on for your texture then you shouldn't need to clamp/mod at all.
</blockquote>

And actually, that's the only way that you'll get right answers anyway.  Otherwise, [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162449</guid>
				<title>pspeed replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162449</link>
				<pubDate>Wed, 08 Feb 2012 01:44:23 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/pspeed/" title="pspeed">pspeed</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> And by the way... if you have wrap mode on for your texture then you shouldn\'t need to clamp/mod at all.
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162448</guid>
				<title>pspeed replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162448</link>
				<pubDate>Wed, 08 Feb 2012 01:43:48 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/pspeed/" title="pspeed">pspeed</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> <blockquote><cite><a href='http://jmonkeyengine.org/members/t0neg0d/' rel='nofollow'></a><a href='http://jmonkeyengine.org/members/t0neg0d/' rel='nofollow'>@t0neg0d</a> said:</cite>
the checks right below the first two lines cycle the xInc/yInc to stay between 0 and 1.  Since the texture is tiled, it is a very smooth transition as it moves.
</blockquote>

No, they don't.  You think [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162447</guid>
				<title>t0neg0d replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162447</link>
				<pubDate>Wed, 08 Feb 2012 01:39:22 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/t0neg0d/" title="t0neg0d">t0neg0d</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> <a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'></a><a href='http://jmonkeyengine.org/members/pspeed/' rel='nofollow'>@pspeed</a> Hmmm... it doesn't jump ever, unless I change the direction or speed.  It runs nice &amp; smooth. (constant speed)

m_Speed is a float set between .025 and .05 for my purposes (basically anything between 0 [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162446</guid>
				<title>pspeed replied to the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/#post-162446</link>
				<pubDate>Wed, 08 Feb 2012 01:32:26 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/pspeed/" title="pspeed">pspeed</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> 

This is an odd little bit of code.  g_Time will keep increasing so you will go way way way above 1 pretty fast depending on m_Speed... so I suspect simply subtracting 1.0 at some point in is probably not what [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/</guid>
				<title>t0neg0d started the forum topic Help with shader... in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/</link>
				<pubDate>Wed, 08 Feb 2012 01:27:00 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/t0neg0d/" title="t0neg0d">t0neg0d</a> started the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/help-with-shader/">Help with shader...</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> I'm working on a shader for rendering moving textures.  The original one I set up where you simply pass in the offset, works just fine, however... when I updated it to pass in a the speed and direct... it still [&hellip;]
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/sky-looks-distorted-when-using-skyfactory-createsky-with-spheremap/?topic_page=1#post-162426</guid>
				<title>pspeed replied to the forum topic sky looks distorted when using SkyFactory.createSky with spheremap in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/sky-looks-distorted-when-using-skyfactory-createsky-with-spheremap/?topic_page=1#post-162426</link>
				<pubDate>Tue, 07 Feb 2012 23:15:57 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/pspeed/" title="pspeed">pspeed</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/sky-looks-distorted-when-using-skyfactory-createsky-with-spheremap/">sky looks distorted when using SkyFactory.createSky with spheremap</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> Because from one vertex to another, the normals are interpolated linearly.  They have to be renormalized to bring the curve back.

I hope that makes sense.  That is my understanding anyway.
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/gpu-acceleration-using-glsl/#post-162417</guid>
				<title>sbook replied to the forum topic GPU acceleration using GLSL in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/gpu-acceleration-using-glsl/#post-162417</link>
				<pubDate>Tue, 07 Feb 2012 22:52:07 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/sbook/" title="sbook">sbook</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/gpu-acceleration-using-glsl/">GPU acceleration using GLSL</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> I started with this little example a while back.. works perfectly and should get you on your way http://lwjgl.org/wiki/index.php?title=Sum_Example
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/gpu-acceleration-using-glsl/#post-162415</guid>
				<title>nihal replied to the forum topic GPU acceleration using GLSL in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/gpu-acceleration-using-glsl/#post-162415</link>
				<pubDate>Tue, 07 Feb 2012 22:34:32 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/nihal/" title="nihal">nihal</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/gpu-acceleration-using-glsl/">GPU acceleration using GLSL</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> Thank you guys. I will have a look at the OpenCL functionality in LWJGL next time I have some spare time.

Cheers!
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				<guid>http://jmonkeyengine.org/groups/graphics/forum/topic/gpu-acceleration-using-glsl/#post-162412</guid>
				<title>normen replied to the forum topic GPU acceleration using GLSL in the group Troubleshooting - Graphics</title>
				<link>http://jmonkeyengine.org/groups/graphics/forum/topic/gpu-acceleration-using-glsl/#post-162412</link>
				<pubDate>Tue, 07 Feb 2012 22:30:13 +0000</pubDate>

				<description>
					<![CDATA[
						<a href="http://jmonkeyengine.org/members/normen/" title="normen">normen</a> replied to the forum topic <a href="http://jmonkeyengine.org/groups/graphics/forum/topic/gpu-acceleration-using-glsl/">GPU acceleration using GLSL</a> in the group <a href="http://jmonkeyengine.org/groups/graphics/">Troubleshooting - Graphics</a> Well, if its really like "I do all this stuff for the visuals in my shader anyway and so I also compute this other thing that depends on a lot of the made computations" then simply using some shader variable [&hellip;]
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