General
Public Group active 19 hours, 53 minutes agoAnything you want, though geeky topics will usually harvest the greatest response.
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lwsquad replied to the forum topic Path Finding. in the group
General 19 hours, 53 minutes agoThanks guys!
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erlend_sh replied to the forum topic Path Finding. in the group
General 1 day, 3 hours ago@sploreg pointed out a lot of resources relevant to your query in this post:
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t0neg0d replied to the forum topic Path Finding. in the group
General 1 day, 5 hours agoDefining Points of Interest in your scene… and paths between them as “helpers” is never a bad idea.
This way, your AI Pathing can rely on these to do the majority of the work.
NPC is trying to get to […]
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lwsquad started the forum topic Path Finding. in the group
General 1 day, 6 hours agoHello all.
I have a question about jMonkey and path finding.
What is a good route to look into with path finding? Say for an example something like this:
* = ai object to make its way around the […]
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ikelaiah started the forum topic Mouse Control as in java aplet example – .setDragToRotate? in the group
General 2 days, 1 hour agoHi All,
I like the camera-mouse movement as in the jme applet demo. http://jmonkeyengine.com/demo/applet/
Is this simply done by using…flyCam.setDragToRotate(false)
…to the camera?
Regards,
Ikel -
sebdev replied to the forum topic Asking for some advices for RTS game style in the group
General 3 days, 11 hours agoThx for the answer.
This is for a 3D type. I know that I could just go from scratch, but I wish to use what offers the framework.
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Empire Phoenix replied to the forum topic Asking for some advices for RTS game style in the group
General 3 days, 20 hours agoA) depends on type of rts, 3d 2d sourrounding?
b) There where some node based algorithms somewhere you need to look through the forum, but depending on the game type there might be far better alternatives.
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sebdev started the forum topic Asking for some advices for RTS game style in the group
General 3 days, 21 hours agoHi,
First : Is there a discution or some jme samples for such a game? I did’t found.
So, I have some question:
- do you think, it’s a good idea to control characters moves with CharacterControl class? Or […] -
tensei replied to the forum topic Code verification process for jME3 in the group
General 4 days, 20 hours agoThank you for the quick answers! I was interested in your input on this, and I feel that you present valid answers. As survivor pointed out it’s rather boring, but it’s what the suits want. It does have it’s […]
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Dodikles replied to the forum topic Normen hansen (@normen) jailed!!! (MUST READ) in the group
General 4 days, 22 hours agoHahaha
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mifth replied to the forum topic Open source games or demo games in JME3 in the group
General 4 days, 23 hours agohttp://code.google.com/p/rise-of-mutants/
But it’s still in development. But you can learn about entity system and different stuff.
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normen replied to the forum topic Open source games or demo games in JME3 in the group
General 4 days, 23 hours agoIf you didn’t even find the open source games then no, I doubt that
Do the tutorials, each one is an application. -
whodunit started the forum topic Open source games or demo games in JME3 in the group
General 5 days agoAre there any games that are open source on JME3? I feel like it would be a great help to me to learn JME if I could play around with a finished product and see how they implement and use some things instead of […]
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erlend_sh replied to the forum topic Normen hansen (@normen) jailed!!! (MUST READ) in the group
General 5 days, 2 hours agoThis is what happens when you stay away for too long.
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Momoko_Fan replied to the forum topic Normen hansen (@normen) jailed!!! (MUST READ) in the group
General 5 days, 5 hours agoWtf?
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tralala replied to the forum topic Buffer undefined result in the group
General 5 days, 7 hours agoAccording to java specification (http://docs.oracle.com/javase/1.4.2/docs/api/java/nio/Buffer.html
A buffer’s limit is the index of the first element that should not be read or written.
And jme’s shaders […]
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tralala replied to the forum topic Buffer undefined result in the group
General 5 days, 8 hours agook, i found the problem and fixed my code. The problem was .flip(); method in buffer, after i removed it, it run normally.
Bug : flip(); creates undefined numbers at [limit, capacity] area, so it gives garbage […]
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survivor replied to the forum topic Code verification process for jME3 in the group
General 5 days, 9 hours agoI think users is a really good test strategy. I have to do the unit and integration tests at work using Tessy. It’s boring like hell and you don’t find the really interesting bugs that have to do with different […]
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tralala started the forum topic Buffer undefined result in the group
General 5 days, 10 hours agohello, for my sprite lib.
when i create a buffer with bigger size that the number of sprites i use, the rest of the positions have undefined result.
ok but the real problem is this.
jme shader can read […]
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