Development Discussion (jME3)
Public Group active 2 hours, 49 minutes agoIssues concerning Javadoc, core features, scope etc. No troubleshooting requests here please!!
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sandrob joined the group
Development Discussion (jME3) 2 hours, 49 minutes ago -
bfalese replied to the forum topic Maven hosting in the group
Development Discussion (jME3) 6 hours, 16 minutes agoI’m also looking forward to this maven update, thanks for the effort
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New post from Twitter user jmonkeyengine in the group
Development Discussion (jME3): 15 hours, 47 minutes agojMonkeyEngine announces its bid for Google Summer of Code 2012. http://t.co/82ZdkVgF #
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New post from Twitter user jmonkeyengine in the group
: 15 hours, 47 minutes agojMonkeyEngine announces its bid for Google Summer of Code 2012. http://t.co/82ZdkVgF #
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Empire Phoenix replied to the forum topic Full allocated memoryMangement in the group
Development Discussion (jME3) 17 hours, 21 minutes agoWell yes, the main difference is, that the actuall Buffers used are just slices, so the allocation costs are near zero (even with that kinda inefficient loop I use currently, a binary tree would be more suited for […]
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ikrishna417 started the forum topic Issue with running a sample on GNU/Linux in the group
Development Discussion (jME3) 20 hours, 54 minutes agoI am not able to run a sample on Linux. Below are the details on the environment setup I have tried out. Please help me with pointers to resolve the issue.
Linux environment: x86_64 x86_64 x86_64 […]
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pspeed replied to the forum topic Full allocated memoryMangement in the group
Development Discussion (jME3) 21 hours, 27 minutes agoLooks like he allocates one huge buffer and then just returns slices of it… so at least all of the core allocation routines have changed. In theory, fragmentation is the only danger. I assume the JNI layer is […]
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normen replied to the forum topic Full allocated memoryMangement in the group
Development Discussion (jME3) 21 hours, 44 minutes agoCan you explain what you changed?
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nehon replied to the forum topic Can't find the data in a texture created by a SceneProcessor in the group
Development Discussion (jME3) 21 hours, 54 minutes agoMhh ok, i guess the data is not in the image but in the framebuffer
look at how it’s done in the ScreenShotAppState […] -
orabeyrolles replied to the forum topic Can't find the data in a texture created by a SceneProcessor in the group
Development Discussion (jME3) 22 hours, 38 minutes agoHi again,
So is this normal if I still see an empty image in my texture after waiting for the first render (I always let the game begin before adding the breakpoint, so I am sure the render is occurred) ?
I […]
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New post from Twitter user jmonkeyengine in the group
Development Discussion (jME3): 1 day, 1 hour ago -
New post from Twitter user jmonkeyengine in the group
: 1 day, 1 hour ago -
New post from Twitter user jmonkeyengine in the group
Development Discussion (jME3): 1 day, 2 hours agoForging Life Windows, Mac game – Indie DB http://t.co/LYYs80iK Always a joy to have a new game listed on @IndieDB
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New post from Twitter user jmonkeyengine in the group
: 1 day, 2 hours agoForging Life Windows, Mac game – Indie DB http://t.co/LYYs80iK Always a joy to have a new game listed on @IndieDB
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Empire Phoenix started the forum topic Full allocated memoryMangement in the group
Development Discussion (jME3) 1 day, 11 hours agoHi, this is a alternative prototype implementation for a different approch to bufferutils,
while not complelty efficient so far, it works quite nice for me at least(i had no more outofmemory) -
orabeyrolles replied to the forum topic Can't find the data in a texture created by a SceneProcessor in the group
Development Discussion (jME3) 1 day, 17 hours agoWell, I waited to see the cube on my screen before adding the breakpoint in Netbeans, so I am pretty sure the render has occurred at least once…
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nehon replied to the forum topic Can't find the data in a texture created by a SceneProcessor in the group
Development Discussion (jME3) 1 day, 17 hours ago@orabeyrolles said:
I don’t understand, what do you mean by “don’t have to deal with the texture itself” ? My final goal is to get the raster contained (somewhere) in the texture (I realize I didn’t explicit […] -
orabeyrolles replied to the forum topic Can't find the data in a texture created by a SceneProcessor in the group
Development Discussion (jME3) 1 day, 18 hours ago@nehon said:
Maybe you should try to use several viewPorts and just add a processor to each viewport, so you wouldn’t have to deal with the texture itself.I don’t understand, what do you mean by “don’t […]
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nehon replied to the forum topic Can't find the data in a texture created by a SceneProcessor in the group
Development Discussion (jME3) 1 day, 20 hours agoMaybe you should try to use several viewPorts and just add a processor to each viewport, so you wouldn’t have to deal with the texture itself.
See TestMultiViews […]
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orabeyrolles started the forum topic Can't find the data in a texture created by a SceneProcessor in the group
Development Discussion (jME3) 1 day, 21 hours agoHi,
I am currently working on a kind of level design app, and because I have to handle many cameras, I would like to display each render separately (each camera has it’s own SceneProcessor, which are set into […]
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