Well as the comparision says, JME3 is able to load models in a sepreate thread, so my main question is what do I have to take care of when doing it this way?
My idea is just that I have some kinda of background loader that I can pass a modelname + a node that should it be attached. Then the game continues while the Background loads the model, once finished it should be added to the node passed.
Possible problems I see
1. Loading textures/shaders for the model might result in problems (at least it did in JME2 it should work now i guess)
2. Attaching the child out of another Thread directly into the node might cause problems if it is rendering at the smae time?
3. The first frame the model appears a lag happens when the textures are uploaded to the opengl vram.
Any tips, ideas would be appreciated