Ok,…it is commited.
I added a Test in jmetest.ogrexml which will demonstrate how to use
attached poses programatically like this:
// There values are (pose,time for keyframe, weight of pose):
manualAnimationWrapper.addPoseKeyFrame("MouthOpen", 2f,0);
manualAnimationWrapper.addPoseKeyFrame("MouthOpen", 4f,1);
manualAnimationWrapper.addPoseKeyFrame("MouthOpen", 4.5f,1);
manualAnimationWrapper.addPoseKeyFrame("MouthOpen", 5f,0);
It also demonstrates how to combine both skeletal and meshanimation with
that wonderful AnimationChannels.
PS: I realized that I still have to implements savable for new data…. <–