Site Activity
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sandrob joined the group
Development Discussion (jME3) 1 hour, 23 minutes ago -
magister started the forum topic Code Metrics Support? in the group
jMonkeyPlatform 1 hour, 25 minutes agoHello all. Is there some way to easily gather metrics on code. IE number of lines of code, number of classes, number of methods, etc. Is there a plugin available to do this? Is there a way to add eclipse or […]
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t0neg0d replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 2 hours, 59 minutes ago@pspeed I meant storage qualifiers… or course.
Storage Qualifiers
Variable declarations may have at most one storage qualifier specified in front of the type. These are
summarized as
Storage Qualifier […] -
t0neg0d replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 3 hours, 20 minutes ago@pspeed Oh… sorry.
I am updating the shader I am using to move clouds. At the moment, I determine the offset from the original clamp in the update loop and pass it in to move the texture. However, it seems […]
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pspeed replied to the forum topic text background in the group
Troubleshooting – Graphics 3 hours, 30 minutes agoWhich search box did you use? The one at the very top is nearly useless. The one that says ”Custom Google Search” is the best one… that’s the one I used.
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pspeed replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 3 hours, 40 minutes agoYou can’t, really. Not without knowing the previous time and direction.
What I meant by “what are you trying to do?” is what overall effect are you trying to achieve… not the shader specific stuff. What […]
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phantomliger11 replied to the forum topic text background in the group
Troubleshooting – Graphics 3 hours, 43 minutes agoi did the same and it didnt give me anything…o well
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t0neg0d replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 4 hours, 46 minutes ago@pspeed I am starting to think this headache I have is making me temporarily retarded.
Basically what I would like to do is either:
1. get texCoord1 from the previous rendered frame.
OR
2. get texCoord1 […] -
bfalese replied to the forum topic Maven hosting in the group
Development Discussion (jME3) 4 hours, 50 minutes agoI’m also looking forward to this maven update, thanks for the effort
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t0neg0d replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 4 hours, 51 minutes ago@pspeed well… bad choice of words on reseting it to 0… cycle it I mean.
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t0neg0d replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 4 hours, 54 minutes agoJust switch direction from the current point.
And… very funny, I was just about to post that g_Time was the whole reason it was working in the first place… but you beat me to it.
Soo… how do I use in / […]
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pspeed replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 5 hours, 20 minutes agog_Time ever increases. It is time. g_tpf (I think is what it is called) will be the time of the last frame but is useless in a shader because there is not accumulation.
Imaginge if you were running at 60 FPS […]
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t0neg0d replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 5 hours, 26 minutes ago@pspeed I was under the assumption the g_Time was the time the shader took to render a frame (pass, whatever). Either way, I can fix that… but will it effect the issue I am seeing? I would think it would […]
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pspeed replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 5 hours, 31 minutes ago@pspeed said:
And by the way… if you have wrap mode on for your texture then you shouldn’t need to clamp/mod at all.And actually, that’s the only way that you’ll get right answers anyway. Otherwise, […]
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pspeed replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 5 hours, 35 minutes agoAnd by the way… if you have wrap mode on for your texture then you shouldn’t need to clamp/mod at all.
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pspeed replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 5 hours, 35 minutes ago@t0neg0d said:
the checks right below the first two lines cycle the xInc/yInc to stay between 0 and 1. Since the texture is tiled, it is a very smooth transition as it moves.No, they don’t. You think […]
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t0neg0d replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 5 hours, 40 minutes ago@pspeed Hmmm… it doesn’t jump ever, unless I change the direction or speed. It runs nice & smooth. (constant speed)
m_Speed is a float set between .025 and .05 for my purposes (basically anything between 0 […]
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pspeed replied to the forum topic Help with shader… in the group
Troubleshooting – Graphics 5 hours, 47 minutes agoThis is an odd little bit of code. g_Time will keep increasing so you will go way way way above 1 pretty fast depending on m_Speed… so I suspect simply subtracting 1.0 at some point in is probably not what […]
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t0neg0d started the forum topic Help with shader… in the group
Troubleshooting – Graphics 5 hours, 52 minutes agoI’m working on a shader for rendering moving textures. The original one I set up where you simply pass in the offset, works just fine, however… when I updated it to pass in a the speed and direct… it still […]
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azikmanich became a registered member 5 hours, 56 minutes ago
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